V|07 Venice Video Art Fair in San Servolo Island, Venice by Suzie Walshe
September 13th, 2007
During the Venice Bienniale this summer, the city has fallen in lust with video art. Whether you’re power-walking through the flickering endurance test that is the biennale or hunting out the hidden highlights (Bill Viola), it is clear to all that video is the medium of the moment.
The presence of V|07, the only art fair in the world dedicated to video, is solid proof of the arts’ latest crush. Set in the idyllic location of San Servolo, a picturesque island in the heart of the Venetian lagoon, V|07 Venice Video Art Fair is a force to be reckoned with, and its only in its second year. V|07 holds its own amid the presence of many collateral events that serve to increase the fair’s cultural and expositive offerings.
Inserting itself in a wide range of projects that will animate the island during the whole month of June, “Light On San Servolo” is a rich program of artistic events, photographic exhibitions and installations. They include “Shot and Go—International Photography” and the Pavilion of Slovenia.
Nestled inside the island’s central building, V|07 aims to present the most dynamic international galleries involved in the dissemination of the language of video. Directed by Raffaele Gavarro, V|07 selected galleries who represent artists with an ardent focus on video and time-based media. Galleries ranged from Fabio Paris Art Gallery of Brescia (Italy), Douz & Mille Gallery of Bethesda (USA), Walsh Gallery of Chicago (USA), Galleria Enrico Fornello of Prato (Italy) and NT Art Gallery of Bologna (Italy).
The diverse Quang Art Gallery from Paris got the fair off to a good start with the work of Isabelle Grosse, Flavia Bigi and Stephanie Lempert. Isabelle Grosse stood out with her series “Streams,” a strip of short videos based around ideas of surveillance, repetition and public territories. In the work, groups and gatherings of people appear in a variety of situations, shot unaware, and from above. Human beings are analyzed everywhere from beaches and schoolyards to demonstrations and sidewalks. Using digital alteration in each scene, Grosse frames each person with thin lines, giving each figure back their individuality.
The piece comments on the complex relationship between intentional acting for the camera and our involuntary relinquishing of privacy to the cameras of power systems. From the earliest days of video art in the mid-60s, artists engaged the question of when surveillance becomes performance and when performance becomes surveillance. Because of the current social and political climate, the issue remains relevant. To observers of cultural phenomena, the dawn of the 21st century could be among the most culturally confused and conflicted eras to emerge in recent history, considering, on the one hand, society’s mass-fascination with reality TV programs and web-cams, and on the other, its ever-present obsession with security, fuelled by global fears of terrorism.
As the documentary role (or capability) of video continues at large to be debated, the relationship between performance and the subliminal act continues to evolve within art. Evidence of the new media’s ability to broaden the horizon of these discussions is apparent in the work of Isabelle Grosse, Luke Lamborn (at Galerie Mamia Bretesché) and Robyn Voshardt and Sven Humphrey, specifically with the work Parametabolic.
The American gallery Bleu Acier presented the work of artist duo Voshardt and Humphrey. They have created a body of deliciously subversive work centred on film, print and drawing exploring a broad range of issues from eco-psychology and power structures to cultural boundaries and identity politics.
Language—with its many intricacies and diversions—is an essential part of their artistic practices and integral to a measured investigation of their work. This can be seen primarily in the work New and Improved. The film shows a frenzied flash-card script of self-improvement and positive thinking like, “I can stop assuming the worst is bound to happen.” The thoughts / actions / directions flash by as if subliminal.
The video is a kind of visual play, carried out in several acts where there is neither a climax nor a dramatic denouement, stopping the same way it starts: right in the middle of a thought or feeling. The details and reflections are touching because they’re universal—as a viewer, one can identify with many of them, giving the work an instant and lasting affect.
Voshardt and Humphrey’s common ground is the formation of visual arts and their development of open structures, unique images and fresh ways of working with the media. By recycling different kinds of ideologies, imagery, software and materials, Voshardt and Humphrey rethink contemporary utopias with new tools for visual production. The process results in everything from deep critical reflection to dark humour. This type of work comes at an interesting point in the history of film. After fighting to be given credible art-world status despite its mechanical nature, work of this kind is now being celebrated for its evidentiary role and the extent to which it questions the sense of reality in constructed representations.
Elsewhere at the fair, the Fabio Paris Gallery of Italy showcased the work of Gazira Babeli, Armida Gandini and Federico Solmi. The gallery, open since 2000, has continued its commitment to young and established artists within various situations. The Walsh Gallery from the United States played it fairly safe with some passable if not arduous work from Hyesung Park, Chang Jia and Miao Xiaochun. The gallery, which specializes in Asian art, also appears to specialize in the latest video art trend.
With a few exceptions, V|07 highlights an unfortunate inclination in video art that’s heading toward digital white noise. When using technology to create a piece of art, artists are now classified in one of two camps: those mostly interested in the newest technology and those whose references stem from the visual arts. It is no secret that new media art is a loosely defined discipline consisting of people coming from different backgrounds with various preferential degrees toward technology fetishism. In the current video art world, more often than not you meet people whose favorite topics of discussions are the latest hi-tech gadgets rather than aesthetics or philosophy and who know more about the latest releases from play-station than the latest exhibitions at MoMA.
The visual fatigue that comes hand in hand with this predisposition was felt with Lydia Venieri from Galerie Quang, Paris. Her work was chaotic and obscure—not in the good way—making it easy for the viewer to lose their way as the piece became more of a program demonstration than a piece of art. I hoped for some point of reference, but many of the other works simply blended into one. Even now I struggle to remember which video started and ended where.
Like it or hate it, this trend in video art is ubiquitous. In a strange way, that is what makes it important. As for its quality, well contemporary art is critical in itself, so therefore not afraid of criticism. Perhaps it even strives for it. After all, it seems the worst thing for art today is to go unnoticed.

